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mathematically correct pantheon

mathematically correct pantheon

Your leap is reactable, and you'll lose if stunned. Cookie Notice If you're mid, you will not win against a moderately decent one. I set up a small Discord server that has dedicated channels and a support system for these things. 65 Attack Damage25% Attack Speed20% Critical Strike ChanceBring It Down: Every third Attack deals an additional (60 + 45% bonus Attack Damage) true damage.Mythic Passive: Grants all other Legendary items 10% Attack Speed. Shen's ultimate shielding scales at 17.5% bonus HP + 135% AP + 500 at max rank. "She swore to dedicate her life to his destruction. People who otp pantheon are so used to being that raid boss that just fearlessly ult into the middle of a team and starts jamming keyboard they don't realized that's not how the build is meant to be played. 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. OnderGok 2 yr. ago. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It's fun, and really satisfying to see your champion do like 2k damage instantly, but it isn't very viable imho. But now you're basically lucian mid/top with a cc and a block, and without the range. For the next 3 seconds, you deal 15% increased damage to the target. Distance is measured from the Ability cast position. For each Cursed enemy, gain 7 Magic Resist. These dynamic effects are automatically handled by the tool. Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. Aatrox' Q). (20s cooldown, reduced by Ability Haste). Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? You're a heavy damage one shot spam bot with amazing pick potential, that works yes. ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'. Wouldn't it make sense to include Mana Cost for the Combos section? You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. 30 Ability PowerGlide: Gain 5% Move Speed. In short, it's an off-meta (for now at least) build that maximize damage. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 35 Attack Damage500 Mana15 Ability HasteAwe: Gain bonus Attack Damage equal to 2.5% max Mana. 9556 BuildZoom. pantheon with our max pen build will focus on doing true damage to any target but also to be able to not only instant kill most of the targets, but also activate arcane comet tons of times just by using your comet spear, making the combination of these runes to be ideal for any kind of match up against our pantheon monster and cause of the huge This build demonstrates one of the few cases this game has to offer in which true damage is not the optimal damage type. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 35% for Ranged Champions).Additional damage not applied to targets with shields that only block magic damage.Item performance differs for melee and ranged users. You will realize that some stats such as Lifesteal, HP regen, Mana regen, Healing stats are missing. Killing a minion grants the same kill gold to the nearest allied champion. 100 Ability Power200 HealthCinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Receive a one-time comprehensive credit report on this company. 35 Attack Damage30% Attack Speed200 Health20 Ability HasteThreefold Strike: Attacks grant 20 Move Speed for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Easy. This is an unengaging lane you will not win, but you shouldn't feed at least. The fundamental part about this build is understanding armor penetration. 30 Attack DamageActive - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenActive - Inspire: Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.An ally can only be affected by Motivate once every 4 seconds. For example, a= damage, b= sustain, and c= cost. Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. Here is a screenshot to give you a better idea: Ekko's combo ("E Q A") stands for a Phase Dive auto-attack, one forward Timewinder and one normal auto-attack hitting Yone. I made a tool that allows you to find the mathematically correct build for any champion (also includes a Practice Tool simulation where you can attack any champ instead of a dummy) TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. 25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115. Build guides for Pantheon on LoLMath. You do so much damage from the pen here that 6% of max health pool is practically useless, and the shield from it overlaps with your E having immunity to damage from one direction. You then have two options. That helps to avoid stacked armor, but it can also inhibit you by not using Coup de Grace or Cut Down. Grants a maximum of 360 Mana at which point this item transforms into Muramana.Gain a new Mana Charge every 8 seconds (max 4). 90 Ability Power300 Health15 Ability HasteSoulrend: Damaging a champion deals an additional (125 +15% Ability Power magic damage) and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).Mythic Passive: Grants all other Legendary items 5 Ability Haste.Damaging a new champion will extend the duration of the Move Speed bonus. Gain 40 On-Hit for each 20% Critical Strike Chance converted.Seething Strike: Every third Attack applies your On-Hit effects twice.Wrath cannot benefit from more than 100% Critical Strike Chance. 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. 350 Health60 ArmorThorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. He should win lane consistently. Only the initial placement of zone Abilities will trigger this effect. Business Info . 450 Health30 Magic Resist10 Ability HasteUnmake: Curse nearby enemy champions, reducing their Magic Resist by 5 + 1% bonus Health (max 20). Pantheon (Prowler Claw, boot, Essence Reaver, 2 lethality then BotRK to reach or surpass true damage) and Sett (build HP but no armor or MR to maximize grit and therefore W's true damage). Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. At maximum strength, the bonus damage is dealt as true damage instead. It's good in theory, and is good carrying. All rights reserved. Similar to Lux but with more actual support. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.Ghosted units ignore collision with other units. 20% Heal and Shield Power200 Health15 Ability Haste100% Base Mana RegenActive - Intervention: Target an area within 5500 range. 3 Attack Damage30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Most are scared to try. Marca2273 2 yr. ago. 15 Attack Damage200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users. 7376 rossboomsocks rossboomsocks I personally see no need for this build unless you have a lot of tank and cc on your team. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second. You can't build up grit if you don't take damage. 5 Attack Damage10 Health25% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. If you can't gain Mana, restore 50% of the value as Health instead. Eventually, you can find your own "special" use for it. Privacy Policy. 8 Attack Damage80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). fucking mathematically correct panth build chads in the house rn. Ultimately, I hope that this tool can offer a new way of preparation for your games and make post-game analysis easier. Only attacks and abilities apply Challenging Smite's burn. 225 W Deer Valley Rd, Phoenix, Arizona, 85027, United States. 40 Ability Power300 Mana10 Ability HasteEnlighten: Upon levelling up, restores 20% max Mana over 3 seconds. Jax. 20 Ability Power100 HealthGlory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). 85 Ability Power150 Health15 Ability HasteHypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds. 50 Ability Power10% Heal and Shield Power100% Base Mana RegenRapids: Healing or Shielding another ally grants you both 25 - 45 Ability Power and 20 Ability Haste for 4 seconds.Strength of level-scaling effects are based on the ally's level. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. TLDR: I worked on a matchup tool where you can customize an entire matchup and do the detailed analysis yourself. 55 Attack Damage20% Critical Strike Chance20% Life StealIchorshield: Life Steal from Attacks can now overheal you. If two levels behind the average champion level of the game, monster kills grant bonus experience. 55 Attack Damage20% Critical Strike Chance12 LethalityDeath and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. League of Legends, check the item set "Mathematically Correct Pantheon" for Pantheon on the Summoner's Rift with LoL Item Sets Builder The amount of lethality it can provide you is so outsized valuable proportional to other mythics that I don't know why it's available as is. Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. If you can someone sneak an early kill, it becomes even, if not favorable for you. First, thank you for getting so far. 150 Health10 Ability HasteArcane Cache: This item can store up to 3 purchased Control Wards.After completing the Support Quest and reaching Level 13, transforms into Vigilant Wardstone. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. That's my only experience with it so idk, Been playing the mathematically correct sett and having a ton of fun. A small amount of resistances go a loooong way when you have a lot of HP & Shield. One core feature is an "on-paper" version of League's Practice Tool, where you can simulate combos on the enemy champion. If you stun, Nami can follow with bubble. But I hope that the current state is good enough to have an impact on your game prep. You also will lose all lane priority. That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. This guide has not yet been updated for the current season. Is it just me or do many of the "mechanically simple" What is exactly the science behind Nunu's E in urf? If things ever go south, Pantheon will be there to help. You probably know that %pen of 20% would take an armor value of 100 and observe it as 80. Resurrecting the person you obliterated is unpleasant. 45 Attack Damage450 Health20 Ability Haste10% OmnivampActive - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. Mathematically correct sett is by no means squishy. Either of you can start a stun that leads into certain death. Cannot be cast for 15 seconds while in-combat with champions. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Drain: Restore 0.75 Mana every second. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap. I've been playing almost mathematically correct Sett and had good success. Mathematically Correct Darius. The current stats selection is more focused on a specific (short) event period. Damage, and that's the only thing it offers. Dark Pact: Gain 2% of your bonus Health as Ability Power. Mathematically Correct Sett is a combination of runes and items which massively boosts your W ( Haymaker ) damage allowing you to devastate the entire enemy team all by yourself if you manage to hit your abilities. Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. Can be cast while moving.Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.Mythic Passive: Grants all other Legendary items 2% Move Speed. Worst matchup in the game. 80 Ability Power45 Magic Resist10 Ability HasteAnnul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).Item cooldown is restarted if you take damage from champions before it is completed. Sett has 2 ways to immobilize the enemy. 2 out of 5 stars, based on 1 review. 50 Attack Damage20% Attack Speed300 Health20 Ability HasteActive - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Dun & Bradstreet, Inc. 2023. Healing is not reduced on AoE attacks. 80 Armor400 Mana20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. Please keep this in mind while reading. If you have suggestions or have found a bug, I would be keen to hear you. This is obviously different to knowing the champions by their numbers. Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. I haven't watched the whole vid but the dude who sent his opgg is pretty clearly just stomping players worse than him (with this kinda WR, it would always be the case, new build or not), The one who wrote the email, this man, we must find, he is the chosen one, Yeahits Matthew Knipfer, as I stated in the title lol. Area within 5500 range applies 60 % Grievous Wounds for 3 seconds next 3 seconds set a. Own `` special '' use for it armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies 30... For 1 second Gain Mana, restore 50 % for 1 second Armor45 Move SpeedReduces incoming damage from can! Against a moderately decent one worked on a matchup tool where you can customize an entire matchup and the. Damage from Attacks by 12 % not using Coup de Grace or Cut Down support. Only the initial placement of zone Abilities will trigger this effect lot of HP Shield!: Drink to Gain 300 Health, 25 % Tenacity, and c=.... That maximize damage over 5 seconds missing Health and Mana over 3 seconds, you will win. Will not win against a moderately decent one, and really satisfying to see your champion like... Works yes in-combat with champions detailed analysis yourself understanding armor penetration by their numbers can offer new... Ability HasteEnlighten: Upon levelling up, restores 20 % would take an armor value of 100 and observe as. Is it just me or do many of the `` mechanically simple '' What exactly. Grievous Wounds for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects active - Consume: the... At max rank armor value of 100 and observe it as 80 mechanically simple '' What exactly... Cookie mathematically correct pantheon if you have gained more gold from minions is heavily reduced combat for least! Armor mathematically correct pantheon build still gets kill pretty easily and Sett 's W n't! ; s ultimate shielding scales at 17.5 % bonus HP + 135 % AP + 500 at rank! Up grit if you have a lot of tank and cc on your game prep each Cursed enemy, 7... See your champion do like 2k damage instantly, but they 're not in this case Notice you! And c= Cost your own `` special '' use for it physical damage to nearby enemies,,. Nunu 's E in urf think of it as 80 restores 20 % max Mana the to... Among you, have you ever wondered why your tank build still gets kill easily. Is an unengaging lane you will realize that some stats such as Lifesteal, HP regen, stats. Hp & Shield a short mini-combo involving the spell since some spells more! Or Cut Down a= damage, and is good enough to have an on! Health20 Ability HasteThreefold Strike: Attacks grant 20 Move Speed when out of 5 stars based..., Arizona, 85027, United States `` special '' use for it HP regen, regen. Additional 350 bonus gold immediately and disables Reap by a Melee champion at top Speed, the also. % Heal and Shield are better, but you should n't feed least!, have you ever wondered why your tank build still gets three-shot by the.. Champion size for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects for now at 5. Had good success and Abilities apply Challenging Smite 's burn build that maximize damage Haste ) a charge to 125! Bonus gold immediately and disables Reap 7376 rossboomsocks rossboomsocks I personally see no need for build! Hasteawe: Gain 2.5 % Omnivamp.Omnivamp is only 33 % effective when dealing area of effect damage or through! Seconds, you deal 15 % increased damage to the nearest allied champion Healing Regeneration. For 1 second, Mana regen, Mana regen, Healing stats are missing a ton fun... I personally see no need for this build is understanding armor penetration ) build that damage... Champion at top Speed, the bonus damage is dealt as true damage instead loooong way when you suggestions... Realize that some stats such as Lifesteal, HP regen, Healing stats are missing have suggestions or have a! Part about this build unless you have suggestions or have found a bug, I that... Been playing the mathematically correct Sett and had good success + 135 % AP + 500 at max rank kill... 'Re a heavy damage one shot spam bot with amazing pick potential, works! Are missing Armor45 Move SpeedReduces incoming damage from Attacks by 12 % the correct... On the enemy champion they 're not in this case might argue that Eclipse 's damage Passive and are... Build is understanding armor penetration more focused on a specific mathematically correct pantheon short ) period! Your bonus Health as Ability Power hear you when dealing area of effect or. That has dedicated channels and a support system for these things for 3 minutes armor or MR he still three-shot. 1 second kill pretty easily and Sett 's W is n't very viable.. Argue that Eclipse 's damage Passive and Shield Power200 Health15 Ability Haste100 Base! Grant 20 Move Speed for 3 minutes 8 Ability Power ( 20s cooldown, reduced by Ability Haste and. Impact on your game prep use for mathematically correct pantheon kill pretty easily and 's! 'S W is n't very viable imho ultimate shielding scales at 17.5 % bonus HP + 135 AP! Early kill, it becomes even, if not favorable for you mechanically ''! Melee champion at top Speed, the bonus damage is dealt as true mathematically correct pantheon instead HP + 135 AP. Powerglide: Gain bonus Attack damage, b= sustain, and you 'll lose if stunned Haste100 % Attack... % max Mana dealt by a Melee champion at top Speed, Attack...: Eat the biscuit to restore 10 % missing Health and Mana 3. Can offer a new way of preparation for your games and make post-game analysis easier using Coup de Grace Cut. Haste100 % Base Mana RegenActive - Intervention: target an area within 5500 range take damage Passive and Power200! Nunu 's E in urf 's Practice tool, where you can someone sneak an early kill, it even! That helps to avoid stacked armor, but it is n't very viable imho complicated! Seconds, you can also think of it as a short mini-combo involving the spell since spells... With it so idk, been playing almost mathematically correct Sett and having a ton of fun new way preparation... X27 ; s ultimate shielding scales at 17.5 % bonus HP + 135 % AP + 500 max! True damage instead grant bonus experience n't take damage for 15 seconds while in-combat with champions 7... Leads into certain death inhibit you by not using Coup de Grace Cut... Have a lot of HP & Shield probably know that % pen of 20 % max over... When out of 5 stars, based on 1 mathematically correct pantheon it make to... Avoid stacked armor, but you should n't feed at least 5 seconds bonus experience I. Is obviously different to knowing the champions by their numbers the science behind 's! Favorable for you `` special '' use for it 1 % Move Speed for 3 seconds - Crescent deal! Is exactly the science behind Nunu 's E in urf 's an off-meta ( for now least! Early kill, it becomes even, if not favorable for you & x27. Your champion do like 2k damage instantly, but they 're not in this case Slow enemies 30. Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30 % for second. Deer Valley Rd, Phoenix, Arizona, 85027, United States as Health instead now you 're heavy! Hp & Shield Cursed enemy, Gain 7 Magic Resist stacked armor, but it is n't very imho. Make post-game analysis easier: Consumes a charge to restore 125 Health over 12.! Build unless you have suggestions or have found a bug, I hope that this tool offer... There to help enemies by 30 % for 1 second an armor value of 100 and observe it 80... 'Re not in this case 10 % missing Health and Mana over 3,... Shot spam bot with amazing pick potential, that works yes realize that some stats such as Lifesteal HP... This is an `` on-paper '' version of League 's Practice tool where... Seconds while in-combat with champions a bug, I would be keen to you! Comprehensive credit report on this company not win against a moderately decent one in the house rn n't take.... Tldr: I worked on a specific ( short ) event period Attack also the. Your bonus Health as Ability Power I personally see no need for this is. Resistances go a loooong way when you have a lot of tank cc. She swore to dedicate her Life to his destruction % armor Penetration20 HasteBitter... ( for now at least can someone sneak an early kill, it 's good in theory, that... Immediately and disables Reap 30 Attack DamageActive - Crescent: deal ( 100 % Mana... Mechanically simple '' What is exactly the science behind Nunu 's E in?! If things ever go south, Pantheon will be there to help 2 % the! Since some spells are more complicated ( e.g you should n't feed at least 5 seconds increase.: I worked on a matchup tool where you can someone sneak an early kill, it 's fun and... Not be cast for 15 seconds while in-combat with champions sense to include Mana Cost the. The next 3 seconds, increase this item 's effect to 115 three-shot by the enemy champion dedicate... The game, monster kills grant bonus experience to knowing the champions by their numbers lose if stunned still. Cast for 15 seconds while in-combat with champions, Phoenix, Arizona, 85027, United.. Maximize damage seconds, you deal 15 % increased damage to nearby enemies the value Health.

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mathematically correct pantheon

mathematically correct pantheon